Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to
the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader’s engagement with literature or a moviegoer’s experience
of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this
involvement.
One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion--a player’s sensation of inhabiting the space represented onscreen. Overuse of this term
has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different
experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses
two constituent temporal phases--the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay--as well as six dimensions of player
involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation--a concept that Calleja
proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.
-
Pokemon Sun & Pokemon Moon: The Official Alola Region Strategy Guide: Vault Edition
$4,550 -
The Evil Within 2
$1,400 -
Python: An Introduction to Programming
$2,273 -
Overwatch Hardcover Ruled Journal
$663 -
Assassination Generation: Video Games, Aggression, and the Psychology of Killing
$910 -
Holistic Game Development With Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
$2,248 -
Moral Combat: Why the War on Violent Video Games Is Wrong
$593 -
Wolfenstein II: The New Colossus
$1,400 -
Video Games, Popular Culture and World Politics
$6,750 -
Limitless Sky: No Man’s Sky Unofficial Discovery Guide
$558 -
Screwattack’s Death Battles: The Journey from the Gaming Vault to the Greatest Fictional Fights Ever.
$593 -
Final Fantasy V
$523 -
Make Your Own Video Games!: With Puzzlescript, Scratch, and Twine
$873 -
Pokemon Sun and Pokemon Moon: The Official Alola Region Strategy Guide
$875 -
Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
$595 -
Storm of Light
$280 -
A Framework for Game Production: Reducing the Cone of Uncertainty
$3,778 -
Third Person: Authoring and Exploring Vast Narratives
$1,575 -
Brenda Laurel: Pioneering Games for Girls
$3,600 -
The Ultimate Guide to Advanced Combat: Combat Strategies and Battle Techniques for Minecraft
$523

