Enpowering geeks, making millionaires and shaking the net! This is the incredible true story behind the global gaming and business and geek phenomenon.
For some, a game of cards is just a way to pass the time. But for an awkward generation on the cusp of the internet age, it became a way of life.
Generation Decks tells the story of the millions of fans worldwide who fell hopelessly in love with the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of
misfit maths genius Richard Garfield, Magic combined fiendishly complex game play with addictive collectability. When it came out in 1993, it transformed the lives of quiet braniacs who
had longed for a way to connect and to compete. It made millionaires of its creators, who shook up corporate America. And it kick-started the era of professional gaming.
Author Titus Chalk tells the game’s complete story – from its humble origins in a Seattle basement to its continued success in today’s digital age. Prepare to meet Generation Decks, a
community like no other. And to discover Magic: The Gathering, the millennial phenomenon that made it OK to be a gamer.
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Curse of the Crimson Throne
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Strange Aeons: What Grows Within
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Roblox Unofficial Guide
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The First World, Realm of the Fey
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Polaris the Roleplaying Game
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Armies of Germany
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Villain Codex
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Polaris The Role Playing Game Character File
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A Wargamer’s Guide to 1066 and the Norman Conquest
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Volo’s Guide to Monsters
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Revelations from Heaven
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Mad Dogs With Guns: Wargaming in the Gangster Era
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Strange Aeons: Black Stars Beckon
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Pathfinder Adventure Card Game - Gunslinger Class
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Xanathar’s Guide to Everything
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The Pikeman’s Lament: Pike and Shot Wargaming Rules
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The Dark Eye Core Rules
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Haunted Heroes Handbook
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Pathfinder Flip-Mat Bigger Forest: 27" X 39" Mat 1" Squares on Each Side
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